WARDOGS Roles & Progression (Season 2)
WARDOGS has six classes: Assault, Support, Medic, Recon, Driver, and Pilot. They do not lock your loadout, so you can carry gear from any class at once. Two things unlock that gear: your overall War Dog level and the role XP you earn from each class's actions. In Season 2 a role needs 111,500 XP to reach level 20, down from 250,000, so the defining gear of each class arrives in less than half the time.
Because nothing is locked, you can run a sniper with a defibrillator, or an LMG with a rocket launcher, and swap it all at base whenever you want. Each item's icon shows which class its XP feeds.
How progression works
Your War Dog level is the XP you earn from everything you do. It unlocks pistols, ammo types, supply pallets and some vehicles. Everything else comes from the role tracks, each leveled by that class's actions. Every unlock costs a one-time cash fee on top of the level, and the big ones are steep: the T-72B3 tank is $250,000 at Driver level 20 and the L2A6 is $500,000 at level 35, so it pays to be selective. The role XP curve runs to level 50 at 1,150,000 XP, and the full table is on the leveling hub.
Supply pallets stopped being free in Season 2. The Mechanical pallet unlocks at War Dog level 5 for $10,000, Ammo at level 9 for $25,000 and Fuel at level 16 for $50,000. Level 3 armor and helmets moved from War Dog level 60 to 70.
The six classes
| Class | Leveled by | Unlocks |
|---|---|---|
| Assault | Kills with rifles, pistols, grenades; destroying buildables; IED and C4 | AK-74 (default), T-21 (3), C4 (4), Molotov (13), TCX-SPR (20), M4 (28) |
| Support | Shotgun, LMG and rocket kills, building, supply deposits | PKM (15), MAAWS (18), M249 (20), Evo-3 Ultra (30), shotguns, better hammers |
| Medic | Healing, reviving, SMG kills | PP-19 Bizon (default), MP5 (4), Medical Bag (14), defibrillator (22), smoke |
| Recon | Sniper and DMR kills, spotting | SV98 (18), BMR-308 (20), M14 (25), MK22 (30), Claymore, Ghillie, Compound Bow |
| Driver | Driving, supply deliveries, vehicle kills, artillery, ground vehicle repairs | Wolf-110 (8), Humvee (14), T-72B3 (20), Gepard (25), SPH-2 (31), L2A6 (35) |
| Pilot | Helicopter transport, deliveries, kills, helicopter repairs | Little Bird [Miniguns] (8), Z20 Lakota, Havoc |
Most new players lean on Assault, Medic, and Recon first, since those three cover the main weapon families: assault rifles, SMGs, and marksman rifles. Four XP sources moved between tracks in Season 2: buildable destruction and IED or C4 kills now pay Assault, artillery pays Driver, and repairs pay Driver or Pilot.
A dedicated guide for each class
Each class has its own guide covering how it earns XP, what to unlock in order, the weapons that carry it, and how to actually play it. Start with whichever role you want to main.
Facts change with each patch. This page was last updated 15 Oct 2026 (Early Access).