WARDOGS Medic Leveling: Season 2 Fastest XP
The fastest way to level Medic in Season 2 is to revive and heal teammates every life, since helping others pays XP and cash and healing yourself pays nothing. The route changed: the Medical Bag now unlocks at level 14 instead of 24, the defibrillator moved from level 11 to level 22, and the PP-19 Bizon is the new default SMG. Save your first $50,000 for the bag, not the defib, because the bag arrives well before 54,750 XP and the defib needs more than 111,500.
How Medic XP works
You are paid for what you do to teammates, not for surviving. A revive and a heal on someone else both give XP and cash, and the same items used on yourself give nothing. Season 2 changed none of those payouts, so the loop is the same: carry bandages, revive whoever goes down near you, and top them up afterwards. Play near your team, not on solo flanks, so there is always someone to pick up. The XP curve itself is on the leveling hub: level 10 takes 25,000 XP, level 15 takes 54,750 and level 20 takes 111,500.
Save for the bag, then the defib
In Season 1 the defibrillator at level 11 was the class's first jump. It now unlocks at level 22 for $110,000, up from $50,000, so it sits between 111,500 and 206,600 XP. The Medical Bag came forward instead: level 14, and $50,000 instead of $75,000. A bag also lasts longer now, with durability up from 100 to 150, and the vendor price fell from $2,000 to $1,800.
That makes the order of spending clear. The bag costs $50,000 and arrives before 54,750 XP. The defib costs $110,000 and arrives at least 56,750 XP later. Until level 22, revive with the free Emergency Resuscitator or the Field Resuscitator (level 2, $425), and heal with bandages and the Individual First Aid Kit, which now unlocks at level 10.
SMGs for Medic
The PP-19 Bizon is unlocked by default and costs $1,000 at the vendor, so you start with a working SMG. The AMP-9 is no longer free: it unlocks at level 20 for $75,000 and costs $1,375. Details by weapon are at best SMG.
| Weapon | Vendor price | Unlock | RPM | Range | Note |
|---|---|---|---|---|---|
| PP-19 Bizon | $1,000 | Default | n/a | n/a | New default SMG with a 53-round magazine ($200). |
| MP5 | $1,800 | Level 4, $25,000 | 800 | 200 | Was level 15 and $75,000. Recoil now runs more sideways than up, so it is harder to hold than before. |
| PP-19 Vityaz | $1,200 | Level 15, $50,000 | 800 | 200 | Was level 4 and $25,000. |
| AMP-9 | $1,375 | Level 20, $75,000 | 900 | 100 | No longer a starter. Its 15-round magazine unlocks with it. |
| Super-45 | $5,600 | $200,000 | 1,200 | 50 | Damage now falls off sharply past 50 metres, so it is a pure close-quarters gun. Price more than doubled from $2,600. |
The medical unlock ladder
Unlock order for the healing kit. The cash figure is the unlock fee; the vendor price is what each item costs to buy.
| Item | Unlock level | Cost | What it does |
|---|---|---|---|
| Bandage | 0 | $200 | Basic heal item, stacks up to 5. |
| Emergency Resuscitator | 0 | Free | Starting revive tool. |
| Field Resuscitator | 2 | $425 (was $500) | Early revive upgrade over the starter resuscitator. |
| Individual First Aid Kit | 10 (was 9) | $800 | Full heal from zero in one use, stacks up to 2. |
| Medical Bag | 14 (was 24) | $1,800, unlock $50,000 | Sustained team healing. Durability 150. |
| Adrenaline Pen | 16 (was 14) | $250 | Extra sprint speed, stacks up to 3. |
| Defibrillator | 22 (was 11) | $1,600, unlock $110,000 | Fast revive. Pair it with a heal on the same teammate. |
The fees through level 22 add up fast. The MP5 ($25,000), Vityaz ($50,000), AMP-9 ($75,000), bag ($50,000) and defib ($110,000) total $310,000. The bag and defib alone are $160,000, so unless you have the cash for every SMG, skip the MP5 and Vityaz and keep the Bizon.
Recommended medic loadout
Start on the Bizon and add the MP5 ($25,000 at level 4) as a cheap second SMG. The Super-45 in this kit is a $200,000 close-range option for later. Take the bag at level 14, keep bandages and a First Aid Kit for the heals, and bring the defib once you reach level 22.
Always heal a teammate after you revive them, because the follow-up heal pays again. And loot a downed teammate's own resuscitator and use it on them: it saves you the slow hand-revive and still pays you.
Written by Kaze, who plays WARDOGS and checks the numbers in game before they go on the page. Facts change with each patch. This page was last updated 15 Oct 2026 (Early Access).