WARDOGS Building Guide: Buildables, Cost & HP
Building in WARDOGS starts with a FOB box, a $7,500 kit from the base vendor. Place it, bring a hammer and supplies, and the build menu opens around it; your hammer decides which pieces you can place. Supplies come in four types: build, fuel, ammo, and mechanical. Season 2 raised most build costs, so budget first: a Bremmer wall is 32 build supplies, a gate 200, a mortar 600, a Talon 650 and a CIWS 1,200. Level the Support class for faster hammers, and pick your spot carefully, because location decides how useful the FOB is.
A Forward Operating Base is a fortress your team builds during the match. It can pull the Hot Zone, shell enemy bases with mortars, and deny the skies. It is also the foundation of the Super FOB, a base built to pull the Hot Zone onto itself.
How do you build a FOB?
Buy the FOB box from the base vendor, then bring a hammer and supplies. You can carry supplies in your backpack, or have trucks and helicopters drop them into supply crates near the site. Either way, you then unload the crates into the FOB by hand before you can build.
The four supply types
| Supply | Powers |
|---|---|
| Build | Fortifications and emplacements |
| Fuel | The drill that pulls the Hot Zone |
| Ammo | Mortars and anti-air |
| Mechanical | Repair and vehicle systems |
Tip: hover the castle icon on the zoomed map to read exactly which supplies a FOB is short of.
What can you build?
| Buildable | What it does |
|---|---|
| Drills | Pull the Hot Zone to your FOB, the same effect as capturing towers |
| Mortars & artillery | Shell enemy FOBs and stall their push toward the zone |
| MG Nest | New in Season 2: a manned M2 Browning emplacement (large hammer) |
| Anti-air | From manual rockets up to the CIWS; denies the enemy their attack helicopters |
| Refuel & repair | Services any vehicle or helicopter parked inside the FOB area |
What do FOB buildables cost in Season 2?
All of these are build supplies. The patch more than doubled the cheap pieces and made the Talon and CIWS cheaper, so the mix of a good FOB changed.
| Buildable | Season 1 | Season 2 |
|---|---|---|
| Bremmer wall | 15 | 32 |
| Door | 22 | 80 |
| Gate | 85 | 200 |
| Air raid shelter, bunker, crow's nest | 100 | 200 |
| Large Shelter (new) | n/a | 250 |
| L81 Mortar | 150 | 600 |
| Stingray | 150 | 650 |
| MG Nest (new) | n/a | 650 |
| Talon 9K-SAM | 1,000 | 650 |
| Vanguard CIWS | 1,500 | 1,200 |
| Hot Zone Magnet | 2,250 | 2,750 |
One mortar now costs as much as four did. A two-gate airlock is 400 supplies instead of 170, and a mortar, Talon and CIWS together are 2,450 instead of 2,650. Ammo is the bigger bill: a Talon restock now takes 200 ammo supplies instead of 50, and a mortar restock 150 instead of 75, so keep a supply runner on the FOB. The layout guide shows how to spend a budget across them.
Every buildable: cost, health, hammer and size
All 23 pieces below cost build supplies. Health is how much damage a piece takes before it breaks, so it tells you what a C4 charge or a mortar shell has to chew through. The Bremmer Wall is the toughest single piece at 6,500 health. Footprint is in metres and in FOB grid cells of 1.5 m, the number that decides what fits inside your walls.
| Buildable | Build supplies | Health | Hammer | Footprint |
|---|---|---|---|---|
| Barbed Wire | 7 | 250 | Basic | 1.5×3×1.48 m (1×2 cells) |
| Recon Tent | 7 | 300 | Basic | 2.32×4.18×0.97 m (2×3 cells) |
| Bunker Floor | 10 | 2,250 | Not listed | 6×6×0.1 m (4×4 cells) |
| Bunker Roof | 10 | 2,250 | Not listed | 6×6×0.75 m (4×4 cells) |
| Hesco Block (Small) | 15 | 1,600 | Medium | 1.5×1.5×1.5 m (1×1 cells) |
| Sandbag Wall | 15 | 735 | Basic | 3×0.34×1 m (2×1 cells) |
| Builder's Radio | 20 | 1,000 | Not listed | 1.5×3×1.8 m (1×2 cells) |
| Hedgehog | 22 | 4,500 | Basic | 2.2×2.2×2 m (1×1 cells) |
| Hesco Block (Large) | 22 | 2,250 | Medium | 1.5×1.5×3 m (1×1 cells) |
| Bremmer Wall | 32 | 6,500 | Not listed | 1.5×1.5×5.09 m (1×1 cells) |
| Hesco Wall | 75 | 4,600 | Medium | 1.5×6×3.12 m (1×4 cells) |
| Door | 80 | 2,200 | Medium | 1.5×1.5×3 m (1×1 cells) |
| Loudspeaker | 100 | 1,000 | Medium | 3×3×8.77 m (2×2 cells) |
| Bunker | 200 | 5,000 | Large | 6×6×3 m (4×4 cells) |
| Gate | 200 | 5,320 | Medium | 1.5×6×3 m (1×4 cells) |
| Indirect Fire Shelter | 200 | 5,000 | Large | 7.5×7.5×4.5 m (5×5 cells) |
| Recon Tower | 200 | 5,000 | Large | 6×6×7.6 m (4×4 cells) |
| Refuel Station | 200 | 1,600 | Large | 3.01×3×2.4 m (2×2 cells) |
| Repair Station | 200 | 1,600 | Large | 3×3×1.17 m (2×2 cells) |
| L81 Mortar | 600 | 3,000 | Large | 4.5×4.5×1.64 m (3×3 cells) |
| Talon 9K-SAM | 650 | 3,000 | Large | 3×3×1.73 m (2×2 cells) |
| Vanguard CIWS | 1,200 | 5,000 | Large | 6×6×5.01 m (4×4 cells) |
| Drill Rig | 2,250 | 2,500 | Large | 4.5×6×21.84 m (3×4 cells) |
Health per supply is the number that matters when you plan walls. A Bremmer wall gives 203 health per supply and a Hesco wall about 61, so Bremmers hold more for the money in the one-cell gaps you need to plug. The attack guide turns these health values into the charges it takes to break each piece.
Hammers, and which one you need
You start with a basic hammer that builds slowly and only unlocks a few pieces. The medium hammer unlocks at Support level 3, the large hammer at level 8. The large hammer is the one that matters: it is required for the drill, the heavy weapons and the new MG Nest, and its build rate per swing did not change in Season 2 while the medium hammer now adds less per swing. Because it finishes structures quicker, it is also the fastest way to earn Support XP, so base-building doubles as a leveling farm. Hammers can no longer breach enemy doors and gates, so a builder is not a raider any more.
Common FOB mistakes
| Mistake | Do this instead |
|---|---|
| Leaving the gates open | Doors auto-close after 30 seconds, but gates never do. Close them by hand or you leave a hole in the wall. |
| Clustering your drills | One artillery strike wipes a tight group. Space drills apart so a single shell cannot take them all out. |
| Forgetting to unload supplies | Supplies dropped in crates do nothing until you manually unload them into the FOB. Empty the crate before you leave. |
| Fortifying outward first | Protect the FOB core before you expand. A ringed-off outer wall is useless if the box itself is exposed. |
| Trusting the Super FOB blindly | It costs more to build and run in Season 2, and enemy artillery can still break it. Read the Super FOB counters before you commit supplies. |
Facts change with each patch. This page was last updated 22 Oct 2026 (Early Access).