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WARDOGS Assault Class Guide

Updated 22 Sep 2026 · Early Access
The short answer

Assault is the rifle backbone of WARDOGS. The class levels its Infantry track from rifle kills, pistol kills and grenade kills, no reviving or healing required. Early levels are a fight against vertical recoil on the free starter rifles, so the first thing worth buying is a vertical grip, not a new gun. The payoff comes once the Infantry track unlocks the AK-74 and later the Galil: cheap, mid-range rifles that carry the class through the rest of its progression.

Rifle killsFeed Infantry XP
Grip firstTames vertical recoil
Level 3AK-74 30 RND mag
Level 10Galil 35 RND mag

How Assault XP works

Kills with assault rifles, pistols and grenades all count toward the Infantry track. There is no revive loop or heal loop to manage, the class just wants you shooting and throwing. That makes it the simplest class to level in a straight line: run a rifle, carry a grenade, and fight. Because the payoff is a wide attachment ladder rather than a single unlock spike, progress feels steady rather than gated behind one item.

Assault rifles

The Infantry track runs three free starter rifles into paid upgrades. Full rankings and current meta picks live at the tier list; the AK-74 build specifically is covered at the AK-74 build guide.

Assault rifles
WeaponCostRPMRangeTTK (lvl 2)Note
A-91Free700300423 msOne of three free starter rifles, identical base stats to the Bushmaster and KH-2002.
Bushmaster M17SFree700300423 msSame 700 RPM and 423 ms kill time as the A-91 and KH-2002.
KH-2002Free700300423 msThird free starter, same base stats as the other two.
T-21600750550385 msCheap first upgrade, longer range and faster kill time than the free rifles.
AK-741,600650500451 msSlower fire rate but the full magazine and grip ladder builds around it first.
Galil2,200650400451 msSame RPM and kill time as the AK-74 at shorter range, its own magazine track unlocks from level 10.
M42,800800500363 msFaster fire rate and kill time than the AK-74 or Galil at the same range as the AK-74.
FAL6,500650800170 msThe endgame rifle on the track: longest range and by far the fastest kill time, at the highest price.

The assault unlock ladder

This is the verified Infantry progression for attachments, in unlock order. Costs are the cash price on top of the level requirement.

Infantry attachment unlocks
LevelUnlockTypeCost
2Hexagon BrakeMuzzle350 (5,000 cash)
3AK74 30 RND MagazineMagazine35 (free unlock)
6STANAG 30 RND MagazineMagazine55 (10,000 cash)
8CQB 74 BrakeMuzzle680 (12,500 cash)
10Galil 35 RND MagazineMagazine60 (free unlock)
11Rubberized Ergonomic ForegripForegrip540 (7,500 cash)
14AFG Angled ForegripForegrip820 (10,000 cash)
17CQ-2x Prism Combat ScopeOptic640 (15,000 cash)
21AR Multi-Caliber SuppressorMuzzle400 (20,000 cash)
243 Prong Flash HiderMuzzle1,000 (20,000 cash)
27PBS-4 SuppressorMuzzle1,300 (25,000 cash)
35FAL 20 RND MagazineMagazine150 (free unlock)
40AK74 75 RND Drum MagazineMagazine200 (75,000 cash)
50FAL 30 RND MagazineMagazine250 (50,000 cash)

Recommended assault loadout

Start on whichever free rifle you like, the A-91, Bushmaster M17S and KH-2002 are identical. Move to the AK-74 once its magazine unlocks at Infantry level 3, it is the cheapest rifle with a full attachment ladder behind it. The Galil takes over from level 10 once its own magazine unlocks, and the FAL is the endgame pick once you can afford the 6,500 price tag.

Galil
Weapon
Galil
Mini Angled Foregrip
Grip
Mini Angled Foregrip
Compact T-2 Red Dot
Optic
Compact T-2 Red Dot
Ballista Brake
Muzzle
Ballista Brake
M67 Frag Grenade
Throwable
M67 Frag Grenade
Level 3 Armor
Body
Level 3 Armor
Grip before glamour

Do not chase optics before you have fixed your vertical recoil. A grip changes how the rifle handles on every fight, a scope only changes one zoom level. Get the AK-74's magazine at Infantry level 3 to unlock its ladder early, then move to the Galil once its own magazine opens up at level 10.

Facts change with each patch. This page was last updated 22 Sep 2026 (Early Access).