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WARDOGS Stats: Payouts & Unlocks

By · Checked in game · Updated 22 Oct 2026 · Early Access
The short answer

This page collects the WARDOGS numbers players look up: payout amounts, weapon cost and damage, role XP per level, unlock levels, and how the season wipe works. Prices, unlock levels and XP follow the Season 2 patch (15 Oct 2026). Weapon damage, fire rate and TTK are Season 2 values; the older payout figures are Season 1 test data, flagged where they appear. Gold Bars persist through the wipe, and the Gold Market unlocks at Wardog level 35 for $150,000.

111,500XP to role level 20
3Factions
100Players per match
Wardog 35Gold Market unlock

Economy and payouts

A WARDOGS match pays you for surviving, assisting and doing objective work, not just for kills. The first table lists the official Season 2 values. The second holds logged Season 1 amounts that the Season 2 notes do not restate. For how to turn this into a build budget, see the economy guide.

WARDOGS payouts, Season 2
ActionPayout
Kill with an assault weapon$2,000
Capture a hostile drill tower$1,500 and 300 XP
Hack an enemy FOB$2,500 for the hacker, $1,000 per teammate in range
Destroy an enemy FOBUp to +$7,500 and +250 XP
Deploy a supply pallet$1,250
Destroy a Havoc$14,000
Breach a door with a Halligan bar$100, once per door
WARDOGS payouts, Season 1 test data
ActionPayout
Hot Zone deploy$390
Survive the round$1,000
Kill assist$1,500
Revive a teammate~$800 to $900
Defibrillator revive plus heal~$2,000
Disable a tank's engine$7,000
Helicopter hover (per tick)~$320
FOB kit$7,500

Gold Bars sit outside this cash economy and survive the wipe. Their cash value floats on a player-run trading market and changes daily, so there is no fixed conversion.

Weapon stats

Cost and damage are the two numbers that decide whether a weapon is worth the level and the cash, and the table below pulls the core rifles, SMGs, and marksman guns players ask about most. Costs are Season 2 prices. Damage is per chest hit with FMJ against an unarmoured target, RPM is the measured fire rate and TTK is the time to kill with chest shots, all Season 2 values. Every body part and armour level is in the TTK calculator. For a ranked take on these same guns, see the tier list and best loadouts.

Key WARDOGS weapons, Season 2 (damage per chest hit and TTK with FMJ, no armour)
WeaponClassCostDamageRPMChest TTKCaliber
T-21Assault$1,20027.3780231 ms5.56x45
AK-74Assault$80025.3665271 ms5.45x39
GalilAssault$2,00027.3664271 ms5.56x45
M4Assault$2,80027.3827218 ms5.56x45
TCX-SPRAssault$3,20029.1790228 ms7.62x39
FALAssault$6,00032.9706255 ms0.308
AMP-9SMG$1,37525.4945190 ms9x19
PP-19 VityazSMG$1,20025.4875206 ms9x19
MP5SMG$1,80025.4836215 ms9x19
PP-19 BizonSMG$1,00025.4712253 ms9x19
SKSMarksman$2,40040.0416288 ms7.62x39
SVDMarksman$4,80041.4512234 ms7.62x54
BMR-308Marksman$6,25045.0468256 ms0.308
M14Marksman$7,40045.0715168 ms0.308
Mosin-NagantSniper$4,500116.248One-shot7.62x54
M249 SAWLMG$3,20027.3884204 ms5.56x45
PKMLMG$4,10032.1605298 ms7.62x54
Evo-3 UltraLMG$7,25032.9711253 ms0.308

The SVD sits around level 12 in most reports while the SV-98 moved from level 19 to 18 in Season 2, so treat the SVD level as approximate until the game states it plainly.

Role XP needed per level

Season 2 reshaped the role track so the gear that defines each role arrives sooner. The totals below are the cumulative XP to reach each level, from the official notes.

Total role XP required, Season 1 vs Season 2
LevelSeason 1Season 2Faster by
1035,00025,00029%
15110,00054,75050%
20250,000111,50055%
25365,000206,60043%
30500,000318,20036%
35750,000525,00030%
40975,000712,50027%
451,225,000920,85025%
501,500,0001,150,00023%

Level 20 is the big one: it now takes 111,500 XP instead of 250,000, so the BMR-308 (Recon 20), the TCX-SPR (Assault 20) and the M249 (Support 20) are reachable in under half the playtime.

Unlock levels

Most weapons unlock by class level rather than account level, so grinding Assault kills does nothing for your Support tree. The levels below are the most consistent ones; where reports disagree, the range is shown instead of a single number. See the leveling guide for how XP is earned per class.

WARDOGS unlock levels
ItemTrackLevel
T-21Assault3
SKSRecon5
AK-74AssaultDefault, no unlock
Large hammerSupport8
GalilAssault10
Mosin-NagantRecon10
DefibrillatorMedic22
M4Assault28
TCX-SPRAssault20
FALAssault35
Gold MarketWardog35
SPH-2 artilleryDriver31

These levels are from the Season 2 patch notes, apart from the SKS, Galil, Mosin, large hammer and FAL levels, which Season 2 did not change. The Gold Market costs $150,000 to unlock.

Factions and match format

WARDOGS runs three factions, Lonestar (blue), Valkyra (red), and Manticore (green), and they share one armory with identical gear and prices. A Lonestar cash and XP bonus ran for one day at the start of Season 2 and was cancelled on 16 October. A match seats 100 players split across the three factions, and the winner is whoever reaches 100 points first inside a roughly 2x2km Control Zone. Pick the side your squad is on. More detail is in the factions guide.

Faction and match basics
DetailValue
FactionsLonestar (blue), Valkyra (red), Manticore (green)
Gameplay difference between factionsNone: gear and pay are identical (the Lonestar bonus was cancelled 16 Oct)
Players per match100
Win conditionFirst faction to 100 points
Control Zone size~2x2km
Playable maps3 (Zestafona is revealed, not yet playable)

Season wipe: what resets

A season wipe resets your cash, your Wardog level, your role XP, and anything you bought with cash, while your Gold Bars and cosmetics carry over untouched. The wipe is a fresh economic start rather than a full account reset. See the season wipe guide for how to prepare before one lands.

What a season wipe resets vs keeps
ResetsKeeps
CashGold Bars
Wardog levelCosmetics
Role XP-
Cash-bought unlocks-

Written by , who plays WARDOGS and checks the numbers in game before they go on the page. Facts change with each patch. This page was last updated 22 Oct 2026 (Early Access).