WARDOGS Stats: Payouts & Unlocks
This page collects the WARDOGS numbers players look up: payout amounts, weapon cost and damage, role XP per level, unlock levels, and how the season wipe works. Prices, unlock levels and XP follow the Season 2 patch (15 Oct 2026). Weapon damage, fire rate and TTK are Season 2 values; the older payout figures are Season 1 test data, flagged where they appear. Gold Bars persist through the wipe, and the Gold Market unlocks at Wardog level 35 for $150,000.
Economy and payouts
A WARDOGS match pays you for surviving, assisting and doing objective work, not just for kills. The first table lists the official Season 2 values. The second holds logged Season 1 amounts that the Season 2 notes do not restate. For how to turn this into a build budget, see the economy guide.
| Action | Payout |
|---|---|
| Kill with an assault weapon | $2,000 |
| Capture a hostile drill tower | $1,500 and 300 XP |
| Hack an enemy FOB | $2,500 for the hacker, $1,000 per teammate in range |
| Destroy an enemy FOB | Up to +$7,500 and +250 XP |
| Deploy a supply pallet | $1,250 |
| Destroy a Havoc | $14,000 |
| Breach a door with a Halligan bar | $100, once per door |
| Action | Payout |
|---|---|
| Hot Zone deploy | $390 |
| Survive the round | $1,000 |
| Kill assist | $1,500 |
| Revive a teammate | ~$800 to $900 |
| Defibrillator revive plus heal | ~$2,000 |
| Disable a tank's engine | $7,000 |
| Helicopter hover (per tick) | ~$320 |
| FOB kit | $7,500 |
Gold Bars sit outside this cash economy and survive the wipe. Their cash value floats on a player-run trading market and changes daily, so there is no fixed conversion.
Weapon stats
Cost and damage are the two numbers that decide whether a weapon is worth the level and the cash, and the table below pulls the core rifles, SMGs, and marksman guns players ask about most. Costs are Season 2 prices. Damage is per chest hit with FMJ against an unarmoured target, RPM is the measured fire rate and TTK is the time to kill with chest shots, all Season 2 values. Every body part and armour level is in the TTK calculator. For a ranked take on these same guns, see the tier list and best loadouts.
| Weapon | Class | Cost | Damage | RPM | Chest TTK | Caliber |
|---|---|---|---|---|---|---|
| T-21 | Assault | $1,200 | 27.3 | 780 | 231 ms | 5.56x45 |
| AK-74 | Assault | $800 | 25.3 | 665 | 271 ms | 5.45x39 |
| Galil | Assault | $2,000 | 27.3 | 664 | 271 ms | 5.56x45 |
| M4 | Assault | $2,800 | 27.3 | 827 | 218 ms | 5.56x45 |
| TCX-SPR | Assault | $3,200 | 29.1 | 790 | 228 ms | 7.62x39 |
| FAL | Assault | $6,000 | 32.9 | 706 | 255 ms | 0.308 |
| AMP-9 | SMG | $1,375 | 25.4 | 945 | 190 ms | 9x19 |
| PP-19 Vityaz | SMG | $1,200 | 25.4 | 875 | 206 ms | 9x19 |
| MP5 | SMG | $1,800 | 25.4 | 836 | 215 ms | 9x19 |
| PP-19 Bizon | SMG | $1,000 | 25.4 | 712 | 253 ms | 9x19 |
| SKS | Marksman | $2,400 | 40.0 | 416 | 288 ms | 7.62x39 |
| SVD | Marksman | $4,800 | 41.4 | 512 | 234 ms | 7.62x54 |
| BMR-308 | Marksman | $6,250 | 45.0 | 468 | 256 ms | 0.308 |
| M14 | Marksman | $7,400 | 45.0 | 715 | 168 ms | 0.308 |
| Mosin-Nagant | Sniper | $4,500 | 116.2 | 48 | One-shot | 7.62x54 |
| M249 SAW | LMG | $3,200 | 27.3 | 884 | 204 ms | 5.56x45 |
| PKM | LMG | $4,100 | 32.1 | 605 | 298 ms | 7.62x54 |
| Evo-3 Ultra | LMG | $7,250 | 32.9 | 711 | 253 ms | 0.308 |
The SVD sits around level 12 in most reports while the SV-98 moved from level 19 to 18 in Season 2, so treat the SVD level as approximate until the game states it plainly.
Role XP needed per level
Season 2 reshaped the role track so the gear that defines each role arrives sooner. The totals below are the cumulative XP to reach each level, from the official notes.
| Level | Season 1 | Season 2 | Faster by |
|---|---|---|---|
| 10 | 35,000 | 25,000 | 29% |
| 15 | 110,000 | 54,750 | 50% |
| 20 | 250,000 | 111,500 | 55% |
| 25 | 365,000 | 206,600 | 43% |
| 30 | 500,000 | 318,200 | 36% |
| 35 | 750,000 | 525,000 | 30% |
| 40 | 975,000 | 712,500 | 27% |
| 45 | 1,225,000 | 920,850 | 25% |
| 50 | 1,500,000 | 1,150,000 | 23% |
Level 20 is the big one: it now takes 111,500 XP instead of 250,000, so the BMR-308 (Recon 20), the TCX-SPR (Assault 20) and the M249 (Support 20) are reachable in under half the playtime.
Unlock levels
Most weapons unlock by class level rather than account level, so grinding Assault kills does nothing for your Support tree. The levels below are the most consistent ones; where reports disagree, the range is shown instead of a single number. See the leveling guide for how XP is earned per class.
| Item | Track | Level |
|---|---|---|
| T-21 | Assault | 3 |
| SKS | Recon | 5 |
| AK-74 | Assault | Default, no unlock |
| Large hammer | Support | 8 |
| Galil | Assault | 10 |
| Mosin-Nagant | Recon | 10 |
| Defibrillator | Medic | 22 |
| M4 | Assault | 28 |
| TCX-SPR | Assault | 20 |
| FAL | Assault | 35 |
| Gold Market | Wardog | 35 |
| SPH-2 artillery | Driver | 31 |
These levels are from the Season 2 patch notes, apart from the SKS, Galil, Mosin, large hammer and FAL levels, which Season 2 did not change. The Gold Market costs $150,000 to unlock.
Factions and match format
WARDOGS runs three factions, Lonestar (blue), Valkyra (red), and Manticore (green), and they share one armory with identical gear and prices. A Lonestar cash and XP bonus ran for one day at the start of Season 2 and was cancelled on 16 October. A match seats 100 players split across the three factions, and the winner is whoever reaches 100 points first inside a roughly 2x2km Control Zone. Pick the side your squad is on. More detail is in the factions guide.
| Detail | Value |
|---|---|
| Factions | Lonestar (blue), Valkyra (red), Manticore (green) |
| Gameplay difference between factions | None: gear and pay are identical (the Lonestar bonus was cancelled 16 Oct) |
| Players per match | 100 |
| Win condition | First faction to 100 points |
| Control Zone size | ~2x2km |
| Playable maps | 3 (Zestafona is revealed, not yet playable) |
Season wipe: what resets
A season wipe resets your cash, your Wardog level, your role XP, and anything you bought with cash, while your Gold Bars and cosmetics carry over untouched. The wipe is a fresh economic start rather than a full account reset. See the season wipe guide for how to prepare before one lands.
| Resets | Keeps |
|---|---|
| Cash | Gold Bars |
| Wardog level | Cosmetics |
| Role XP | - |
| Cash-bought unlocks | - |
Written by Kaze, who plays WARDOGS and checks the numbers in game before they go on the page. Facts change with each patch. This page was last updated 22 Oct 2026 (Early Access).