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WARDOGS Season 2: Patch Notes, Wipe & What You Keep

By · Checked in game · Updated 22 Oct 2026 · Early Access
The short answer

WARDOGS Season 2 went live on 15 October 2026 with Update 0.2.0 and the first full wipe. Cash, Wardog level and role XP reset, you restart with about $10,000, and Gold Bars plus their cosmetics carry over. Big rounds hit softer, level 3 and 4 armor protect less, building costs a lot more supply, and every role levels faster. The AK-74 is now free to unlock and costs $800, which makes it the default rebuild rifle. Season 2 will also end early: Bulkhead is bringing Season 3 forward, with no date yet.

15 OctSeason 2 live
~$10,000Restart cash
Gold BarsKept
55% fasterXP to role level 20

What the WARDOGS Season 2 wipe reset

Your cash balance was your progress, so the wipe took most of it. Anything bought with cash went too. What you converted into Gold Bars stayed.

What the Season 2 reset took and what it left
WipedKept
Cash balance, back to about $10,000Gold Bars, the permanent currency
Wardog level and every role XP trackCosmetics bought with Gold Bars
Weapons, gear and unlocks paid for with cashXP history, banked for future player skills

XP from every early access season is banked and will apply to long-term systems such as player skills once they arrive. Skills are not in Season 2, so nothing shows yet.

When does Season 2 end? Season 3 is coming early

Season 2 will be shorter than planned, but there is no end date yet. On 17 October Bulkhead said the faster progression was the wrong call, because players reached tier 4 armor and main battle tanks within days and the wipe never really landed. Its answer is to bring Season 3, and some of its content, forward significantly instead of resetting again. It ruled out a snap reset that weekend and promised the details in a devlog.

Two things follow for how you play now. Gold Bars and their cosmetics are the only spendable progress that carried across the last wipe, so if Season 3 wipes cash the way Season 2 did, cash you will not spend is safer converted at the Gold Market. And a long grind toward an expensive late unlock is a worse bet than usual, since the season clock is shorter.

Gold Bars and the Gold Market after the wipe

Gold Bars cannot be bought with real money and only buy cosmetics. You get them by exchanging cash at the Gold Market, at a rate that moves every day. In Season 2 the Gold Market unlocks at Wardog level 35 for $150,000, so it is a mid-season goal rather than a day-one menu. The Black & Gold AK camo is gone from it. Eight new skins replace it, led by a Season 2 exclusive Black & Gold Little Bird, plus Chocolate Chip for the three new rifles and LMG.

New weapons, vehicles and buildables

Season 2 additions with price and unlock
ItemTypePriceUnlock
TCX-SPR (7.62x39mm)Assault rifle$3,200Assault 20, $100k
PP-19 BizonMedic SMG, 53-round mag$1,000Default
M14 (.308)Recon marksman rifle$7,400Recon 25, $100k
Evo-3 Ultra (.308)Support LMG$7,250Support 30, $200k
MolotovAssault throwable$340Level 13, $25k
Wolf-110 / Wolf-110 M2Light vehicle / armed$2,200 / $7,800Level 8 / 16
T-72B3Main battle tank$16,000Level 20, $250k
Flakpanzer GepardMobile anti-air$14,000Level 25, $300k

Damage and fire rate figures for the four new guns are not published yet. The T-72B3 costs $6,000 less than the L2A6, which went up to $22,000, so it will be the tank most teams can afford. Three buildables are new too: a manned M2 Browning MG nest, a large metal shelter that covers key assets and keeps rain off, and a wooden step.

Rain is a new weather preset. It makes surfaces and characters wet, sounds different under a roof or in a vehicle, falls through destroyed roofs, and drowns out quiet sounds such as footsteps. A Molotov burns for damage over time, and rain cuts that down.

Damage and armor changes in Season 2

High-calibre rounds were doing close to sniper damage out of assault rifles, DMRs and LMGs. Bulkhead cut their base damage and raised hit-location damage, so snipers keep their kills and the automatic guns fall back into their roles.

Ammo, armor and helmet changes
ChangeSeason 1Season 2
.308 Winchester base damage100%−25%
7.62x54mmR base damage100%−20%
7.62x39mm base damage100%−19%
.50 cal base damage100%−16%
Level 3 armor damage reduction55%50%
Level 4 armor damage reduction65%60%
Level 3 / 4 helmet suppression reductionn/a68% / 80%
MGL-40 muzzle velocity100%−25%

LMG body damage now matches assault rifles, and assault rifle body shots are slightly lower. The scout rifle one-shots a bare head, but a level 1 helmet takes two headshots. The Super-45 loses damage beyond 50 m. A 25% damage cut means about a third more hits to kill, so the FAL, BMR-308 and Evo-3 feel the biggest change. The damage and armor guide shows how calibre and body zone combine.

Is level 4 armor still worth it?

Mostly not on a fresh wallet. A full level 4 set now costs $9,500 ($5,000 armor and $4,500 helmet) for 60% reduction. A full level 3 set costs $4,500 for 50%, and it unlocks at level 70 instead of 60. The level 4 helmet also muffles audio, narrows your view and fogs when you sprint. Its 80% suppression reduction is the real reason to wear it, on a long defence where you take steady fire.

Build costs: what a FOB costs now

Building got a full pass so structures are an investment rather than spam. Medium hammers add less per swing, and critical spots give a smaller bonus.

Build supply costs, Season 1 to Season 2
BuildableSeason 1Season 2
Bremmer wall1532
Door2280
Gate85200
Air raid shelter, bunker, crow's nest100200
L81 Mortar150600
Stingray150650
Talon 9K-SAM1,000650
Vanguard CIWS1,5001,200
Hot Zone Magnet2,2502,750
MG Nest / Large Shelter (new)n/a650 / 250

Anti-air got cheaper to place and dearer to run. The Talon reload went from 2 to 5 seconds and a munition restock from 50 to 200 supplies, so each pallet buys a quarter of the missiles it used to. Mortar restocks went from 75 to 150. The drill rig needs 2,000 fuel to start instead of 1,500, holds up to 10,000, and runs 300 seconds at most instead of 375. Hammers can no longer breach doors or gates, but the Halligan bar now breaches both, so a raid no longer needs C4 to get through a gate. The FOB defense guide covers what to place first under these costs.

Vehicle prices in Season 2

Every armed vehicle got more expensive, and destroyed-vehicle rewards dropped for most unarmed ones. Armed variants now pay 1.5 times the XP of their base version when destroyed.

Vehicle price changes
VehicleSeason 1Season 2
Humvee [M249] / [Minigun]$3,750 / $4,500$8,500 / $10,000
Kodiak [M249]$3,750$6,750
Little Bird AH-6M [Miniguns]$7,000$12,000
Little Bird AH-6R [Rockets]$12,500$18,800
Z20 Lakota [Miniguns]$8,000$15,000
L2A6 tank$14,000$22,000
Havoc$18,000$28,000

The SPH-2 went the other way: it moved to driver level 31 and its unlock dropped from $500,000 to $350,000. The Vanguard CIWS also takes 2.25 times longer to kill a spawn vehicle. The vehicle guide has the full roster.

Faster leveling: the Season 2 XP curve

Every role track needs less total XP, and the gap is widest in the middle levels where most unlocks sit. Bulkhead has since called this speed-up the wrong call, and is answering it by bringing Season 3 forward rather than by changing XP.

Total role XP needed, Season 1 vs Season 2
Role levelSeason 1Season 2Quicker
1035,00025,00029%
15110,00054,75050%
20250,000111,50055%
30500,000318,20036%
40975,000712,50027%
501,500,0001,150,00023%

The catch is that many rewards dropped. Supply deliveries pay less per drop, spotting pays about 30% less, and destroyed crates and unarmed vehicles pay less. A new delivery streak pays extra for back-to-back runs: +$100 and 50 XP per crate, +$250 and 100 XP per pallet, up to 10 in a row. Destroying a FOB now pays up to $7,500 and 250 XP, scaled by the supplies it held. XP also moved between tracks: destroying buildables, IEDs and C4 now feed assault, artillery feeds driver, and repairs feed driver or pilot. The leveling guide breaks this down per role.

Unlock and price moves that change day one

Season 2 unlock and vendor moves
ItemSeason 2
AK-74 + 30-round magUnlocked by default, $1,600 → $800
T-21Assault level 3, $600 → $1,200
M4Assault level 20 → 28, unlock $150k
Galil / FAL$2,200 → $2,000 / $6,500 → $6,000
MP5 / Medical Bag / DefibrillatorMedic level 4 / 14 / 22
BMR-308Recon level 30 → 20, $6,000 → $6,250
PKM / M249Support level 15, $4,100 / level 20
AMR 50 / Super-45$8,800 → $14,800 / $2,600 → $5,600
Ruck / Gunner / Arsenal backpack$1,600 / $2,400 / $4,000, all cheaper
Basic / Sport parachute$100 → $500 / $1,000 → $700

Teams at least 40 points behind second place now get 20% off at the vendor. Once a team leads by more than 10 points, anyone who switches to it is locked for 15 minutes. Lonestar, the blue team, launched with a cash and XP win bonus after the lowest win rate of the three factions in Season 1, but Bulkhead cancelled it on 16 October, one day in. All faction spawns on Bakurani moved. Official servers now kick players who stay over a regional ping limit.

What to do on day one of Season 2

Start lean. Run the free AK-74 or, on medic, the default Bizon, with cheap armor, so a few early deaths do not drain the roughly $10,000 you restart with. Skip the Super 45 and AMR 50 until you have steady income, since both more than doubled in price. The Season 2 start guide lays out the unlock order, the fastest XP for each role and the payouts worth chasing.

The Wager Vendor is not in the game yet

The Wager Vendor, where you bet your own cash on your own performance, opens later in Season 2 and will come and go during the season. Steam Trading Cards and Point Shop items are planned too, pending Valve approval.

Frequently asked questions

When did WARDOGS Season 2 start?

WARDOGS Season 2 went live on Thursday 15 October 2026 with Update 0.2.0, after a planned downtime of about 90 minutes. Season 1 ran from 10 September.

When was the WARDOGS wipe?

The Season 1 wipe happened when Season 2 launched on 15 October 2026. Cash, Wardog level and role XP reset that day. Gold Bars and Gold Bar cosmetics were kept.

How long is WARDOGS Season 2?

Shorter than planned. On 17 October Bulkhead said it is looking at bringing Season 3 forward significantly because progression ran too fast, so Season 2 will end early. No end date has been given yet. Season 1 ran about five weeks.

When is WARDOGS Season 3?

There is no date yet. Bulkhead said on 17 October that it is looking at bringing Season 3 and some of its content forward significantly, with details promised in a devlog. There was no extra reset in the meantime.

What do you keep after the WARDOGS Season 2 wipe?

You keep your Gold Bars and any cosmetics bought with them. Cash, Wardog level, role XP and cash-bought unlocks reset, and you restart with about $10,000. XP from every early access season is banked for future long-term systems such as player skills.

Do Gold Bars reset in WARDOGS?

No. Gold Bars are the permanent currency and survive the wipe. Cash resets. The Gold Market now unlocks at Wardog level 35 for $150,000, and the Black & Gold AK camo has been removed from it.

What are the biggest changes in the WARDOGS Season 2 patch notes?

Four new guns (TCX-SPR, PP-19 Bizon, Evo-3 Ultra, M14), the T-72B3, Gepard and two Wolf-110s, rain, lower damage for .308, 7.62x54mmR, 7.62x39mm and .50 cal, weaker level 3 and 4 armor, much higher build costs, pricier vehicles and a role XP curve that is up to 55% faster to level 20.

Is leveling faster in WARDOGS Season 2?

Yes. Every role track needs less XP. Level 20 takes 111,500 XP instead of 250,000, which is 55% quicker, and level 50 takes 1,150,000 instead of 1,500,000.

What is the best gun to start WARDOGS Season 2 with?

The AK-74 with its 30-round mag is now unlocked by default for assault and costs $800, half its Season 1 price. Medics get the PP-19 Bizon by default for $1,000. Both are the cheapest way to rebuild after the wipe.

Is the Wager Vendor in WARDOGS Season 2?

Not at launch. The Wager Vendor opens later in Season 2. It lets you bet your own cash on your own performance and is meant to come and go during a season.

Written by , who plays WARDOGS and checks the numbers in game before they go on the page. Facts change with each patch. This page was last updated 22 Oct 2026 (Early Access).