Silk's WARDOGS Settings: Full Config
These are the settings creator Silk runs in WARDOGS, covering video, graphics quality, audio, helicopter sensitivity, key binds and interface options. Silk builds his config around visual clarity and frame rate on a high-end PC (RTX 5080, 9800X3D), so a few picks, like potato-tier shadows and low particle spawn rate, trade some visual fidelity for FPS and a cleaner picture rather than following a High or Ultra preset. His flying setup centers on rotary vehicle mouse control, what he calls rifle aim mode, paired with a wide 110 FOV so he can spot incoming missiles.
Silk records these settings on an RTX 5080 with a 9800X3D, and he describes WARDOGS as GPU-bound on his system. Values built around that headroom, like frame rate limit off and DLAA on, will not land the same way on a mid-range PC. Treat this as a competitive reference point to adjust from, not a copy-paste list. General FPS and visibility fundamentals are in the best settings guide and the FOV and visibility guide.
Silk's video and visibility settings
Silk plays at 1440p in fullscreen for the lowest input latency, with frame rate limit and VSync both off and NVIDIA Reflex on, specifically without the Boost option, which he says causes a hard frame rate hit. DLAA is on for what he calls the sharpest, clearest image his hardware can produce. His quality preset is Custom rather than any of the High, Ultra or Low presets, built row by row from the graphics settings below.
| Setting | Value |
|---|---|
| FOV, first-person infantry | 84 |
| FOV, third-person helicopter | 110 |
| Resolution | 1440p |
| Fullscreen | Enabled |
| Brightness | 133 |
| Sharpness | 1.33 |
| Frame rate limit | Off |
| VSync | Off |
| NVIDIA Reflex | On (not Boost) |
| DLAA | On |
| Traces | Off (standard setting for Silk) |
| Quality preset | Custom |
Silk's 110 FOV in the helicopter is not there for cinematic reasons. It is the widest useful setting for catching a stinger missile lock in his peripheral vision before it becomes a problem. His FOV does not have to match your scope zoom either: that relationship is covered in the scope zoom guide.
Silk's graphics quality settings
Every graphics slider here is tuned individually rather than pulled from a preset. Silk's headline pick is shadows on potato (his term for the lowest tier), which he says gets him roughly 20 more FPS than low and calls a controversial but fair edge to take for now.
| Setting | Value |
|---|---|
| Mesh detail | Medium |
| View distance | Medium |
| Shading | Low |
| Global illumination | Off |
| Shadows | Potato / very low |
| Reflections | Medium |
| Effects | High |
| Particle spawn rate | Potato |
| Post-processing | High |
| Textures | High |
Global illumination is off because Silk rates it as too severe on GPU load for what it adds. Particle spawn rate on potato is a deliberate choice too, since fewer particles keep the screen crisp during fights instead of cluttering it with visual noise.
Silk's audio settings
3D spatial audio is on and, by Silk's account, essential for locating other helicopters during a dogfight by sound alone. Voice chat is left fully enabled, and the tinnitus audio option, which adds a ringing effect after loud sounds, is turned off.
| Setting | Value |
|---|---|
| 3D spatial audio | On |
| Voice chat | All enabled |
| Tinnitus audio (ringing effect) | Disabled |
Infantry control settings are largely left on default in Silk's setup. He describes ground controls as not important yet for how he plays, so most of his tuning effort goes into the helicopter settings below.
Why does Silk fly helicopters with rifle aim mode?
Silk enables rotary vehicle mouse control, which he calls rifle aim mode, so the mouse steers the helicopter's nose the same way it would aim a rifle sight. He calls it the standard control method for serious pilots because it is the most precise way to fly. His mouse pitch and yaw sensitivity are both set very low to match that precision, and his air vehicle multiplier sits at 2.0, a value he landed on through trial and error flying with other pilots.
| Setting | Value |
|---|---|
| Rotary vehicle mouse control | Enabled (rifle aim) |
| Air vehicle multiplier | 2.0 |
| Mouse pitch sensitivity | Very low |
| Mouse yaw sensitivity | Very low |
| Helicopter mouse swipe (up/down) | Pitch |
| Mouse DPI | 1600 |
| Isolation | Not used |
| Inverted look | Off (only used in jets, not helicopters) |
| Auto hover assist | Enabled |
Auto hover assist stays on because it holds the collective for him during low-altitude flying, which he treats as a comfort setting rather than something worth turning off for control.
Silk's helicopter key binds
Rifle aim mode frees up the WASD keys, since the mouse handles pitch and roll directly. Silk's binds put yaw on Left Shift and E instead of the usual A and D, which he says made a real difference for circle strafing and precise landings once he got used to it.
| Action | Bind |
|---|---|
| Collective raise | W |
| Collective lower | S |
| Pitch up | Space bar |
| Pitch down | Control |
| Roll left | A |
| Roll right | D |
| Yaw left | Left Shift |
| Yaw right | E |
Silk admits Alt would be a cleaner bind for right yaw, but it conflicts with roughly a decade of free-look muscle memory from other shooters, so he keeps yaw right on E instead. Circle strafing comes from holding high yaw input while feathering roll, and he says the Left Shift bind makes that motion much easier to hold than a default scheme.
Silk's push-to-talk and mouse binds
| Action | Bind |
|---|---|
| Proximity chat (push-to-talk) | Caps Lock |
| Squad chat (push-to-talk) | K |
| Toggle first-person / third-person (helicopter) | Front side mouse button |
| Open big map | Rear side mouse button |
Silk's interface settings
Adaptive crosshair and minimap rotation are both on, and Silk keeps the kill feed set to show everyone, which he uses to spot artillery tanks worth hunting. His visibility presets are set to Custom, and he leaves tutorials and on-screen helpers off after learning a new vehicle, so they stop cluttering the screen.
| Setting | Value |
|---|---|
| Adaptive crosshair | On |
| Minimap rotation | On |
| Show all in kill feed | On |
| Visibility presets | Custom |
| Tutorials / on-screen helpers | Off |
Should you copy Silk's settings exactly?
Copy the reasoning before you copy the numbers. Silk plays on an RTX 5080 and 9800X3D, which is why settings like frame rate limit off and DLAA on make sense for him: his system has the headroom to run them without a frame rate cost. If your PC is more modest, start from the general FPS and visibility guidance in the best settings guide, then borrow the specific picks here, like potato shadows or the rifle aim helicopter binds, that do not depend on raw GPU power.
Facts change with each patch. This page was last updated 23 Sep 2026 (Early Access).