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WARDOGS Best SMG for Season 2, Ranked by TTK

By · Checked in game · Updated 22 Oct 2026 · Early Access
The short answer

The best SMG in WARDOGS Season 2 depends on how far up the Medic track you are. You start with the new PP-19 Bizon, unlocked by default with a 53-round mag at $1,000 a life. The MP5 moved down to Medic level 4 and is the first upgrade. The PP-19 Vityaz at level 15 reaches furthest. For raw killing speed the Super 45 still wins inside 50 m, but at $5,600 a life it is a late-game luxury. The once-free AMP-9 now waits until level 20.

PP-19 BizonDefault, $1,000
MP5First upgrade, Medic 4
PP-19 VityazBest range, Medic 15
Super 45Fastest TTK, $5,600

SMGs sit on the Medic tree and fire pistol rounds, so headshots do less than a rifle and they fall off harder at range. In exchange they aim in faster, hip-fire better and weigh little, which keeps a medic mobile. Season 2 cut damage on .308, 7.62 and .50 cal rounds but left the 9x19 and .45 that SMGs fire untouched, so SMGs gained ground on the rifles around them. What changed is the order you unlock them in.

Super-45, WARDOGS SMG
Super-45
MP5, WARDOGS SMG
MP5
PP-19 Vityaz, WARDOGS SMG
PP-19 Vityaz
AMP-9, WARDOGS SMG
AMP-9
PP-19 Bizon, WARDOGS SMG
PP-19 Bizon

Every SMG, ranked by time-to-kill

Time-to-kill is measured to the chest with FMJ ammo, in milliseconds, against level-2 armour, which is what most players you meet are wearing. Lower is faster. These are Season 2 values, from each gun's damage per hit and measured fire rate. The 9x19 and .45 rounds were not in the Season 2 calibre cuts, so the order is the same as in Season 1, with the new Bizon at the bottom. The TTK calculator shows every body part and armour level.

SMGs by Season 2 TTK vs level-2 armour, chest, FMJ
SMGTTK L2RPMRangeUnlockRecoilThe case for it
Super-45 191 ms 1200 50 m Medic 35 · $5,600 Near-zero (flat) Still the fastest TTK inside 50 m, but Season 2 more than doubled its price and steepened its fall-off. A late-game luxury.
MP5 431 ms 800 200 m Medic 4 · $1,800 Roughest of the four Moved from level 15 to 4, and its 30-round mag from 25 to 8. Now the first SMG you can actually level with.
PP-19 Vityaz 411 ms 800 200 m Medic 15 · $1,200 Straight up Pushed back from level 4 to 15. Still the best reach of the SMGs and easy to tame with a vertical grip.
AMP-9 381 ms 900 100 m Medic 20 · $1,375 Manageable No longer free: it unlocks at level 20 with a 15-round mag, and the 30-round mag waits until level 30.
PP-19 Bizon 506 ms 712 Not listed Medic, default · $1,000 Not range-tested yet New in Season 2 and free, with a 53-round mag. The slowest SMG at 712 rpm, so it is a starter, not a destination.

The best SMG for each stage of Season 2

Read the table by where you are on the Medic track, because the unlock order decides what you can run.

Day one: the PP-19 Bizon

The Bizon and its 53-round magazine are unlocked by default for medics, and the gun costs $1,000 a life. That big helical mag is the point: you can hold the trigger through a whole fight without reloading, which matters on a fresh wallet. Run it until the MP5 opens up at level 4, and keep it if you like the capacity.

First upgrade: the MP5

Season 2 moved the MP5 from level 15 to level 4 and cut its unlock from $75,000 to $25,000. Its old problem, a 20-round mag until level 25, is gone too: the 30-round mag now unlocks at level 8 and the 50-round drum at level 29. It costs $1,800 a life, up from $1,500. Season 2 also gave it a more horizontal recoil pattern because it was too easy to use, so it is the roughest SMG here to control.

Fastest kill: the Super 45, if you can pay for it

Against an unarmoured target the Super 45 kills in 96 ms, where the AMP-9 needs 190 ms and the PP-19 206 ms. Against level-2 armour it is 191 ms versus 411 ms. That is close to twice as fast at every armour tier. The catch is range: its damage starts dropping at 50 m, and Season 2 made that fall-off steeper. The bigger catch is cost. It went from $2,600 to $5,600 a life and its unlock from $150,000 to $200,000, so every death with it costs more than a fully kitted Galil.

Best range: the PP-19 Vityaz

The Vityaz moved from level 4 to level 15 in Season 2, with a $50,000 unlock. It keeps its damage out to 200 m, double the AMP-9's fall-off distance and four times the Super 45's. It also ships with a 30-round magazine as standard, where the others start small. Its recoil climbs in a straight vertical line, so a vertical grip and a muzzle tame it into a gun you can fight with at ranges no other SMG holds. It is the pick when you expect to shoot past a doorway, and its 50-round drum now unlocks at level 21 for $15,000 instead of 29 for $50,000.

The late pick: the AMP-9

The AMP-9 was the free starter in Season 1. In Season 2 it unlocks at Medic level 20 for $75,000 and costs $1,375 a life, and its magazines moved even further: the 30-round at level 30 and the 50-round drum at level 45. It is still the lightest gun in the game at 1.4 kg and out-kills the Vityaz and MP5 up close (381 ms to their 411 ms and 431 ms), so it suits a heavy armour kit. On a 15-round mag it is hard to recommend until level 30. The defibrillator moved to level 22, so the AMP-9 and the defib arrive at about the same point.

Why the Super 45 breaks the meta

Most guns in WARDOGS climb when you fire, so you fight the recoil by pulling down. The Super 45 barely climbs at all. It has a small horizontal wobble and almost nothing vertical, so you can hold the trigger and stay on target while a rifle walks off it. Season 2 answered it with price and fall-off rather than a damage cut, so it is still the strongest SMG inside a building. You just pay for it every life.

Always take the bigger magazine

SMGs burn ammo fast, and the mag decides fights. The Bizon starts with 53 rounds. The MP5's 30-round mag unlocks at Medic 8, the Vityaz drum at 21, and the AMP-9's 30-round not until 30. Unlock the bigger magazine as early as the level gate allows, and carry loose ammo rather than spare mags to save backpack space.

Written by , who plays WARDOGS and checks the numbers in game before they go on the page. Facts change with each patch. This page was last updated 22 Oct 2026 (Early Access).