WARDOGS Level 3 Classes at Once
You can level Assault, Recon and Medic at the same time in WARDOGS with one loadout. Carry an assault rifle for the kills that level Assault, binoculars to spot for Recon XP, and heals plus a revive tool to earn Medic XP off your teammates. Because you spread your actions across all three, you never have to grind one class from scratch later. The catch is that you level a little slower in each than if you tunnel one, so use this when you want to enjoy the whole game, not to rush a single tree.
Why this works
Assault only levels from assault-rifle kills, so it has to be your main weapon. Recon and Medic level from your specialist and item slots, which are free to fill with binoculars and heals. That means a single assault loadout can feed all three trees at once, as long as you actually use the binoculars and pick teammates up instead of only shooting. The result is that when you later decide to snipe or play medic, the levels are already there.
The loadout
| Slot | Take |
|---|---|
| Primary | An assault rifle: the AK-74 early, the Galil once you have it. |
| Specialist | Binoculars, so every spot feeds Recon. |
| Items | A free resuscitator, a second one if you can, and heals for reviving and topping up teammates. |
| Gear | A lighter backpack and level 2 armour, so you keep your movement speed. |
How to play it
Stay near the Hot Zone where all three activities happen at once. Spot enemies before you engage, so even fights you lose still pay Recon XP. When a teammate goes down near you, drag them to cover and revive them, then heal them, for Medic XP and cash. Between all that, do what an assault player does: hold the routes into the zone and take kills. Reload your magazines during quiet moments and loot bodies on long lives so you never run dry.
Three roles' worth of gear gets heavy. Keep magazines low and loose ammo high, and watch the weight bar so you stay in the light or medium band. A slow player who is trying to do everything usually ends up doing nothing.
Facts change with each patch. This page was last updated 16 Sep 2026 (Early Access).